Monday, November 19, 2007
Mountain Wingsuit
http://www.biertijd.com/mediaplayer/?itemid=4262
Thursday, November 8, 2007
The Office writers and the WGA strike
Friday, October 19, 2007
Conan & the Fire Alarm
Tuesday, September 25, 2007
The Office
http://www.nbc.com/The_Office/video/#mea=156293
Saturday, September 22, 2007
Friday, September 21, 2007
Second Life & MIT
http://chronicle.com/media/video/v54/i04/secondlife/
What do y'all think of Second Life. Has anyone spent much time in-world? or is real-world the only world for you?
Monday, August 27, 2007
Pumping Iron - Gem of a Doc
Watching Pumping Iron was a fascinating experience for me, and brought back memories of working out with the cousins at Gold's Gym in Provo. This is a doc about Arnold Schwarzenneger's final defense of his Mr. Olympia (bodybuilding) title. The doc follows Schwarzennegger juxtaposed with Lou Ferrigno (T.V.'s The Hulk), who is hungry to win the title and beat Ahnuld. This is entertaining, funny, reflective, and suspensful documentary filmmaking. I highly recommend it.
And if only we would have known about this when we went to Golds! It would have taught us true techniques of how to conduct effective flexing sessions after lifting. Also, this film is motivating ; making me want to get out and lift and exercise.
And, the making-of bonus features are really insightful, where the filmmakers reveal how Schwarzennegger was an integral part of the production and how much of his outrageous dialogue was fabricated to make the movie a success. The movie really illustrates the fine line between reality and fiction in documentary film.
Here's a mash-up of Pumping Iron someone put on youtube; they put clips to the Gladiator theme song and called it AVL (Arnold vs. Lou). Enjoy
Wednesday, August 22, 2007
Wednesday, August 8, 2007
Colbert Interview on Persuasive Video Games
Monday, July 30, 2007
Friday, July 27, 2007
Logical
Y'all know Sylar (THE Villain, played by Zachary Quinto) from "Heroes"? He's been cast to play the young Spock in J.J. Abrams's new Star Trek movie, to begin shooting in November!! First, I love that this may mean the cast may primarily be made up of non-mega stars. Secondly, Leonard Nimoy is going to be in the film! This is exciting when you consider that he turned down his role in Star Trek: Generations because of what he thought was a poor script (and, as it turned out, he was right). He's apparently enthusiastic about this movie, and, boy, I can't wait. There are too few good Star Trek movies...
More can be read about this here, the AP's report of the announcement made at San Diego's Comic Con. I can't see the Rumbler in the picture, but I'm sure he was there.
Tuesday, July 10, 2007
Conference Time!
Well, two days from now I'll be feasting on the words of game, media, and learning scholars from around the globe at the Games Learning Society Conference. I'm fortunate enough to be volunteering with the GLS committee, so I'll be armed and ready with my walkie talkie and official nametag.
I'll also be co-presenting with my advisor and another faculty member on cultural representations of games and short films (a.k.a. how Muslims are represented and received in games and short films in a post 9/11 world). I'm discussing the entertaining and adept "Rules of Engagement." Since I was invited after the proposal was submitted, etc., and I'm relatively new at this, I didn't even think to ask for my name and bio to be included in the conference publications. Oh, well, at least I get to help out, present, and attend this awesome conference at the beautiful Monona Terrace.
Among those I'm excited to hear, and hopefully talk to, are him, him, him, and him.
Monday, July 9, 2007
Movies
We all got to see 'Ratatouille', and I loved it! First, it's a rare original story; not a sequel or adaptation. But was it good? I thought the movie snowballed, getting better and better, really hitting it's stride in the third act. It also has one of the best monologues on criticism I've ever heard. 3.5 stars
We rented Rocky Balboa, and watching it for the second time was better than I expected. I love how the movie takes it's time, and has dialogue both inspirational and satisfying to Rocky fans. I thought it was as visually interesting and symbolic as the first (notice the meat plant reflecting Pauly's life). And I liked how the steadycam and high contrasts made the film feel authentic like the first. (Rocky was the first feature film to use steadycam). 3.5 stars
We rented Casino Royale also. I really liked the first scene, the last scene, the poker games, and Daniel Craig. I didn't love the length, and thought it felt crammed with too much. 2.5 stars.
Lastly, we saw a Benji sequel. The 70's costume design and music was awesome. Mary gives it 3 stars!
Friday, June 22, 2007
Rickroll
Similar to viral videos online, this is a kind of viral online practical joke - to offer a link to something highly anticipated leading to the awesome 80's music video by Rick Astley below. This link (http://answers.yahoo.com/question/index?qid=20070516182851AArhHWu) explains the rickroll gaming roots.
I love this video. Mary, my 2 year old, started dancing to it the other day, and I'm trying to teach her to move her arms like Mr. Astley.
Tuesday, June 19, 2007
Wednesday, June 6, 2007
Family Media: Part ll
First, I feel I was kind of unfair towards the National Institute on Media and Family. They are working to help families avoid media pitfalls, and do a very thorough and useful job. I've used some of their tips, and I think Mary and our whole family have benefited. They condone family-media use on a basic level (http://www.mediafamily.org/facts/tips_tametube.shtml).
They are not anti-media - though they give that impression, as the picture below demonstrates.
Still, the Institute could do more in addressing the next step. That's my beef, and why I feel kind of critical when going through their site. After a family has media use under control in the home, then what? Are there good teaching techniques parents should try?
That said, Spence, I agree that video can do things (like demonstration) too well to be ignored. The Institute seems to define media primarily as video games, computer & internet, television, and music. I think they'd say that media/books like you describe are outside of the dangerous media boundary. It would be nice if they recommended things like that.
Rob, as I read your comments I recalled that the research I did this last semester were all on families in which there was a lot of parental involvement with children consuming media. I studied ideal examples of family media use. I agree that especially with children, human interaction is key to learning and benefiting from media like computer games and television.
I like the phrase "learning at an accellerated rate with media". It rings true that watching a movie or playing a game is kind of like a concentrated dose of something. The brain takes on so much so quickly, that parental briefing and debriefing with their kids about media might be important for learning.
So I am advocating family media use - given that it is under control in the home. I also wonder if family media use could help to control media in the home.
Media has such negative influence, as the Institute lays out, and thankfully fights. Media also has positive influence, and yet we don't hear much about that.
Sunday, June 3, 2007
Family Media: Friend or Foe?
After a semester of observing families play computer games, and interviewing mothers about their children's media habits (from a grounded theory approach), I found what I'd call positive results (I am viewing all of this mainly from a learning/education perspective). The two families played Disney's Toontown Online, and both parents felt their kids were learning positive things (like community building and literacy skills, such as reading and computer). The four mothers (3 from U.S. and 1 from India) all generally felt t.v. and video/computer games were culturally and instructionally useful, but also consistently reflected that after 1-2 hours of media a day, kids behavior would get negative, selfish, and defiant (these were 2-5 year olds). There's more to all this to report, but that's the summary.
The interesting thing, though, was what I found in my literature review. Maybe I shouldn't be suprised, but I'd say 90% of what I found was paranoid advice. With all the positive family-media experiences I witnessed, it's logical to me that parents should be informed on educational/cultural strengths of media so they can take advantage of them for their children's benefit (as well as the whole family). I saw parents helping siblings to teach each other gaming strategies - and the sharing working - and I saw children excitedly taking direction from their parents. Positive interactions any family would want.
So I was suprised when I found groups like
The National Institute on Media and the Family who bleakly give the impression that no media is the best media. They give parents strategies on how to police their children's media habits and limit consumption. This is important, as media is dangerous and parents are wise to limit and be aware of what their children are seeing. But where is the pro-active approach? What about examining what good things happen when families spend time together with media? And then creating ways to share and teach best practices? In any case, the academic approach to family media habits seems pretty lopsided right now.
Comments? I'd be interested to hear what others think (especially disagreements) about media in the family setting.
Wednesday, May 16, 2007
Which Super Villain are You?
You are Mystique
| Sometimes motherly, sometimes a beautiful companion, but most of the time a deceiving vixen. |
Click here to take the Supervillain Personality Quiz
Wednesday, May 9, 2007
Superhero Personality Test
Your results:
You are Superman
| You are mild-mannered, good, strong and you love to help others. |
Click here to take the "Which Superhero am I?" quiz...
Tuesday, April 24, 2007
Hip Hop Handheld Game
This Milwaukee article is about a school using Hip Hop Tycoon, one of the augmented reality handheld games being developed here at UW. I'm inspired! The writer notes that the game effectively set the stage for invested learning to happen. Brings to mind the phrase "take some time to save some time."
Friday, April 20, 2007
gmail notifier
Monday, April 16, 2007
Conferences, Conferences - Part 2
AERA in Chicago was a whirlwind in the windy city. It was a great and I learned a lot. I'm going to list off some highlights and then answer my questions from an earlier post.
- "The Silent Epidemic" refers to the third of high school students that regularly drop out. Students in this bottom third become attracted to school because of video games (such as Civilization 3 as an after school program used for history class)
- No Child Left Behind may be trying to improve a problematic, antiquated entity (schooling based on industrial, factory principles). Someone said it is like raising the deck chairs on the Titanic 5 inches.
- Becoming global citizens is a value I heard more than any other.
- Students work hard on beating games when they are almost impossible to beat.
- I've heard it repeated that reflecting on the right answers is more worthwhile than reflecting on the wrong answers.
- Metaphors shape the way people act.
- Language shapes (people's perceptions of) reality
- Aristotle said the state should conduct education if the parents don't. (So Aristotle was for home-schooling?)
- Many people are thinking that we learn well through introduction to professional practices.
- Students using "cheats" to beat a game may be a good example of good learning.
Some short answers to my earlier questions:
- How are video/computer games being used in education today? Games used in classrooms today are largely what Kurt Squire calls "chocolate covered broccoli" (like spaceship math, or something). Serious games may be really integrated in education contexts in around 5 years (judging by federal grant spending, and projects in the works).
- What, besides embodying effective pedagogical techniques, are virtues of commercial video games? One example is that games, especially MMOG's afford (instantaneous) collaborative teamwork on a worldwide scale. That's a skill valued in today's global economy.
- What to people learn from making amateur movies, and from watching amateur movies (youtube movies, class assignment movies, home movies). I didn't find this out, but I did find out that a professionally produced 1/2 video (Read Between the Lions) costs thousands of dollars, teaching about 7 words per episode.
- What is Brett Shelton & Co. at Utah State doing with games for instruction? They are beginning a very cool sounding game production for firefighters in Utah. Shelton & Co. are collaborating with UVSC to make a game that teaches firefighters how to make judgments and command decisions. Think Star Trek's Kobiyashi Maru for firefighters. This is great, since games reputably excel at encouraging comlex, higher level thinking.
- What are the theoretical leanings of other universities, and how does that compare with UW-Madison (known for Critical Theory)? All i learned about this is that at UW-Madison I hear a lot about the importance of situated learning (the social context in which a learner learns). One seminar on games was led by cognitivists (that was my general impression...cognitivists view the brain as a computer which processes information), and they seemed to stress individual problem-solving as a virtue of video games. At the end of the session, the discussant, who works for the Department of Defense, suggested they consider collaborative aspects of games for education. This made an impression on me - a federal government employee recommending the virtue of collaboration possible through games. This is a "teacher" who teaches content on which lives depend, and games/simulations are an important part of that.
- How can I beat Christopher at Fantasy Baseball? I went to a Cubs/Reds game, and learned that highly rated players can lose a game in one inning.
Sunday, April 15, 2007
Free Trial of LOTR Online Game
Saturday, April 7, 2007
Conferences, Conferences: A very journalish entry
One thing I've learned in graduate school is that good questions are often better than good answers. So here's are questions I'd like answered while at AERA:
- How are video/computer games being used in education today?
- What, besides embodying effective pedagogical techniques, are virtues of commercial video games?
- What to people learn from making amateur movies, and from watching amateur movies (youtube movies, class assignment movies, home movies).
- What is Brett Shelton & Co. at Utah State doing with games for instruction?
- What are the theoretical leanings of other universities, and how does that compare with UW-Madison (known for Critical Theory)?
- How can I beat Christopher at Fantasy Baseball?
Saturday, March 31, 2007
How do I know what I think 'till I see what I say?
Benefits: they're light, compact, cheap, and come in several delightful colors. Disadvantages: I suppose they could rip easily, but I haven't had issues with that so far.
A graduate school professor once advised that writing is key to developing, understanding, and retaining thoughts. I've found that if I'm not writing daily, many things I learn are forgotten. And it's cool when writing produces new new ideas.
I guess this is a little plug for writing, but mostly a thanks for those notebooks at Grandmas.
Wednesday, March 21, 2007
new trailer: pirates of the caribbean 3
umm, yeah, I want to see this one. Looks better than the second. Hope it's written as good as the first! Notice shots in the trailer of the Utah salt flats
http://www.moviecitynews.com/views/2007/070318_POC3.html
Wednesday, March 14, 2007
Wife-o-Meter
Shigeru Miyamoto, the video game design living legend who made Donkey Kong, Mario Bros. and Zelda, gave a keynote last week at the Games Developer Conference. He used the symbol of a "wife-o-meter" to describe how successful his games are at winning approval from his wife. DK and Mario Bros. were low. But the Nintendo Wii console ranks very high on the wife-o-meter, he says, for social and family participation reasons.
I never really knew this before, and maybe it's because of Miyamoto, but Nintendo operates on a mission to make games that (cliche as it sounds) the whole family will enjoy. In a way this means their games have to be really good to keep different age groups interested.
We should all get a Wii to make our women happy!
Monday, March 5, 2007
Musing Ian's Day
In trying to remember Ian's birthday parties when we were tikes, I vaguely remember being really happy if he got a new nintendo game like Kid Icarus, or Denver Broncos stuff. I'm glad we've been friends since our youth, and not just because I got to play different video games, and play with his dad's star trek figures (just a little Uncle Scott...we'd just move the arms).
Hope you have a great day with your women, Kool Rock. Happy birthday to your blog, too:)
Sunday, February 25, 2007
blakesley academy award winners
And, a while ago Salt Lake City film critic Sean P. Means said that if the Oscars were left to the masses, not the elite, Pirates of the Caribbean would win for best picture because it made the most money. In this instance of a small sample of mass, he's wrong - Pirates won for technical awards, but wasn't even nominated for best picture. Goes to prove that while people shell out money for spectacular entertainment, people generally know when they see quality movies.
And the winners are:
Best Picture: Tie between The Prestige and Stranger than Fiction
Oscar picked: The Departed
Best Comedy: Nacho Libre
Best Animated Feature: Tie between Over the Hedge and Cars
Oscar picked: Happy Feet
Best Foreign Film: Nacho Libre :)
Oscar picked: Leben der Anderen, Das
Best Actor: Kevin Spacey, Superman Returns
Oscar picked: Forest Whitaker, The Last King of Scotland (obviously a late nod to his work in "Bloodsport."
Best Supporting Actor: Philip Seymour Hoffman, MI:3
Oscar picked: Alan Arkin, Little Miss Sunshine
Best Actress: Meryl Streep, The Devil Wears Prada
Oscar picked: Helen Mirren, The Queen
Best Supporting Actress: Natalie Portman, V for Vendetta
Oscar picked: Jennifer Hudson
Best Director: J.J. Abrams, MI:3
Oscar picked: Martin Scorsese, The Departed (and Raging Bull...and Goodfellas...)
Best Art Direction: Tie between Superman Returns and Flyboys
Oscar picked: Pan's Labrynth
Best Original Screenplay: Tie between Rocky Balboa and The Fountain
Oscar picked: Little Miss Sunshine
Best Adapted Screenplay: The Prestige
Oscar picked: The Departed
Best Short, Live Action: Der Ostwind
Oscar picked: West Bank Story
Best Cinematography: The Prestige
Oscar picked: Pan's Labrynth
Best Sound: Pirates of the Caribbean: Dead Man's Chest
Oscar picked: Dreamgirls
Best Costume Design: The Devil Wears Prada
Oscar picked: Marie Antoinette
Best Makeup: Pirates of the Caribbean: Dead Man's Chest
Oscar picked: Pan's Labrynth
Best Visual Effects: Night at the Museum
Oscar picked: Pirates of the Caribbean: Dead Man's Chest
Best Original Musical Score: The Fountain
Oscar picked: Babel
Best Song: "I am I am", Nacho Libre
Oscar Picked: "I Need To Wake Up", An Inconvenient Truth
Tuesday, February 20, 2007
a night at borders: david schaffer, jim gee, computer games and children learning.
What the book is about is how Schaffer and others in the Learning Sciences dept. of UW have created a series of simulation type games currently being tested and researched as they are used by students in schools. The games imply Schaffer's vision (shared by many) of what schools need to be: tailored for the digital age rather than the industrial age (for which our schools were designed). Schaffer stated that 50 years of cognitive science research indicated that our schools are not working. By "working" he seems to mean that our industrial age schools are not adequately preparing students to compete, express themselves, and contribute in a digital age - where global economy and communication is a reality.
I like that his educational games (he calls them epistemic games) are Vygotskian and Dewey-an in nature: they place students in professional, social roles, like journalist, urban planner, business owner. Why are these computer games educational? They give students power (which, Schaffer added, equals fun), they have goals embedded in authentic contexts - meaning facts are learned out of necessity to accomplish said goal.
So what hit me tonight was that a major value in playing video and computer games is that we learn how to look at life from different perspectives because of this technology. Perspectives that for students would otherwise be difficult if not impossible to experience. Why is that good? If we're talking about Schaffer's epistemic games, games are good because after "being" an urban planner working with a community to improve Salt Lake City, for example, the student will often perform better in routine aspects of life - conversing with adults better, problem solving better, expressing opinions on current events better. All because he was able to experience a role in a simulated world.
Anyway, I'm starting the book, and thinking about the question: Of all the simulated perspectives we can experience, which ones matter?
Thursday, February 15, 2007
Wednesday, February 14, 2007
best sentence I read today
-Kurt Squire
Thursday, February 8, 2007
school, video games, narrative, and Wii!
First of all, one of the coolest things I've done here so far is play Nintendo Wii in one of my classes this semester. It is really fun, and if I ever buy a new console, this is what I'll get. With all the hubub of Playstation 3 just coming out, Nintendo Wii has been a suprise hit that I think is hard to find in stores still because people keep buying them up. Why it's cool: the players use wireless "wand" like controls with wriststraps that communicate the players' motion. So sports games are popular with it - I played bowling, tennis, and baseball and had a lot of fun.
My opponent and I were standing up and active while playing, so chalk one up for nintendo being smart in making a console that encourages physical activity. The games are "simplified" (in baseball you don't field the ball, you just pitch or hit), but still a lot of fun. The other cool thing is that despite the graphics being relatively simple, you can design your own players to look suprisingly similar to yourself or people you know. And in bowling, all of the created characters lounge and interact in the background during a game, and it's just kind of fun to see. Celebrities were also characters, like Spock, and the fish captain guy from Return of the Jedi. So I'm pumped about it, and will probably buy the Wii 2 by the time I can afford to get one.
Video games are the focus I'm taking on for my dissertation, though I'm still working on finding my exact focus. Here's my thinking: I'm coming from a film background and an instructional design background, and now am in an educational program researching video games heavily. I'm interested in all three areas (or four areas, I guess), and after brainstorming figured out that I'm really interested in the "story" and how stories can be used to teach.
Right now I'm looking into the question of how the design of narrative structures in video games might impact how people learn from them. It's really broad, and I'm talking with other grad students and professors to whittle it down to a good research question, but i'm still having trouble. Story, or narrative is the commonality between film, instruction, and video games that interests me, but I'm trying to find that "so what?" answer.
Some of my questions: Would tweaking the narrative structure (or narrative architechture, as Henry Jenkins would say), of a game affect the things people learn? Are there narrative design practices that could inform good instructional design? Or does good narrative design in a game pretty much just enhance engagement of the player? It seems to me that scaffolding (supporting the learner, and then gradually taking away that support as they become autonomous) is a technique used in both video games and instructional design. Good scaffolding (think helping a child learn how to ride a bike) is a delicate thing, I think; a learner needs to feel in control of something (increasingly) to be happy while learning. So maybe I could look into scaffolding techniques used in both practices and compare.
The education world and federal government are really interested in video games and simulations right now, so it's an exciting time to be looking at education and video games. In one of my classes we're using video game design software that is being built right now in our department. Any ideas for a video game I should make this semester? Maybe I'll stick to my roots and make my own Street Fighter game.
Also, my prof. Kurt Squire assigned us to play through 2 or 3 games this semester. Sweet! By a twist of fate my brother in law James let me borrow his Playstation 2, and tons of games. So right now I'm playing "Kingdom Hearts," a 2002 hybrid of action and rpg (role playing game). I've never been big into rpg's, like Zelda, but I'm liking the genre more as I play this. The premise is that four characters from the "Final Fantasy" world are involved in a story with Disney worlds and characters. I've just started, and am a final fantasy guy trying to get off of an island. I'm getting into it.
If you've read this far, thanks for spending the time!! And if you can find a way, play a Wii!!
Thursday, January 25, 2007
watched 'Der Ostwind'
I'm looking forward to asking Rob how they integrated some of those live action scenes with animation. Green screens? Did they use soundstages? At the LDS MPS? Cool stuff.
Friday, January 19, 2007
Sundance '07
Sundance Shorts (including Der Ostwind) and Docs are available to watch online here.
Also interesting is that "Napoleon Dynamite" director (and BYU alum) Jared Hess is on the jury for the Short film competition. There's two other members on the jury, so even if he wanted to play favorites, it probably wouldn't matter. In any case it's good to see BYU-ites continuing to represent at Sundance!
Monday, January 15, 2007
Make news come to you
A popular solution are rss aggregators/readers (rss stands for real simple syndication). Does anyone else use these? I use bloglines, and find it pretty useful (click here to see other rss readers) Some may find it more trouble than it's worth (bloglines is a little tricky to figure out), but I - in trying to keep up with about a dozen sites - find worth in being able to just look once at a list to see if any new post or news is available.
Here's a screenshot of my rss list:
Also, Amber got me into the dashboard feature on macs, and I use a bloglines widget on that. Technology can save time!:)