Monday, April 16, 2007

Conferences, Conferences - Part 2


AERA in Chicago was a whirlwind in the windy city. It was a great and I learned a lot. I'm going to list off some highlights and then answer my questions from an earlier post.

  • "The Silent Epidemic" refers to the third of high school students that regularly drop out. Students in this bottom third become attracted to school because of video games (such as Civilization 3 as an after school program used for history class)
  • No Child Left Behind may be trying to improve a problematic, antiquated entity (schooling based on industrial, factory principles). Someone said it is like raising the deck chairs on the Titanic 5 inches.
  • Becoming global citizens is a value I heard more than any other.
  • Students work hard on beating games when they are almost impossible to beat.
  • I've heard it repeated that reflecting on the right answers is more worthwhile than reflecting on the wrong answers.
  • Metaphors shape the way people act.
  • Language shapes (people's perceptions of) reality
  • Aristotle said the state should conduct education if the parents don't. (So Aristotle was for home-schooling?)
  • Many people are thinking that we learn well through introduction to professional practices.
  • Students using "cheats" to beat a game may be a good example of good learning.

Some short answers to my earlier questions:
  • How are video/computer games being used in education today? Games used in classrooms today are largely what Kurt Squire calls "chocolate covered broccoli" (like spaceship math, or something). Serious games may be really integrated in education contexts in around 5 years (judging by federal grant spending, and projects in the works).

  • What, besides embodying effective pedagogical techniques, are virtues of commercial video games? One example is that games, especially MMOG's afford (instantaneous) collaborative teamwork on a worldwide scale. That's a skill valued in today's global economy.

  • What to people learn from making amateur movies, and from watching amateur movies (youtube movies, class assignment movies, home movies). I didn't find this out, but I did find out that a professionally produced 1/2 video (Read Between the Lions) costs thousands of dollars, teaching about 7 words per episode.

  • What is Brett Shelton & Co. at Utah State doing with games for instruction? They are beginning a very cool sounding game production for firefighters in Utah. Shelton & Co. are collaborating with UVSC to make a game that teaches firefighters how to make judgments and command decisions. Think Star Trek's Kobiyashi Maru for firefighters. This is great, since games reputably excel at encouraging comlex, higher level thinking.

  • What are the theoretical leanings of other universities, and how does that compare with UW-Madison (known for Critical Theory)? All i learned about this is that at UW-Madison I hear a lot about the importance of situated learning (the social context in which a learner learns). One seminar on games was led by cognitivists (that was my general impression...cognitivists view the brain as a computer which processes information), and they seemed to stress individual problem-solving as a virtue of video games. At the end of the session, the discussant, who works for the Department of Defense, suggested they consider collaborative aspects of games for education. This made an impression on me - a federal government employee recommending the virtue of collaboration possible through games. This is a "teacher" who teaches content on which lives depend, and games/simulations are an important part of that.

  • How can I beat Christopher at Fantasy Baseball? I went to a Cubs/Reds game, and learned that highly rated players can lose a game in one inning.

Sunday, April 15, 2007

Free Trial of LOTR Online Game

BTW, there's a free trial of the new Lord of the Rings Online: Shadows on Angmar for nine more days before the official release. To the shadows of Mount Doom, past the leaves of Lothlorien!

Saturday, April 7, 2007

Conferences, Conferences: A very journalish entry

It's baptism by fire these two weeks. Last week I attended a two-day Apple Education conference here in Madison (Steve Jobs didn't show up:(... and no free iPhones - sob), and next week I'm going to Chicago for AERA (American Educational Research Association). The Apple conference, a relatively small, localized deal, probably had about 100 people participating. AERA will be in the thousands.

One thing I've learned in graduate school is that good questions are often better than good answers. So here's are questions I'd like answered while at AERA:

  • How are video/computer games being used in education today?
  • What, besides embodying effective pedagogical techniques, are virtues of commercial video games?
  • What to people learn from making amateur movies, and from watching amateur movies (youtube movies, class assignment movies, home movies).
  • What is Brett Shelton & Co. at Utah State doing with games for instruction?
  • What are the theoretical leanings of other universities, and how does that compare with UW-Madison (known for Critical Theory)?
  • How can I beat Christopher at Fantasy Baseball?
Hopefully this list will help me get the most out of my time in the windy city!

Saturday, March 31, 2007

How do I know what I think 'till I see what I say?

When I was living at my Grandma Blakesley's house I stumbled upon a few "one subject" spiral notebooks. I'm not sure what Grandma used them for, if anything, but I've habitually used them since for a journal/idea book that I take with me most places. I think of her a lot when I use them.

Benefits: they're light, compact, cheap, and come in several delightful colors. Disadvantages: I suppose they could rip easily, but I haven't had issues with that so far.

A graduate school professor once advised that writing is key to developing, understanding, and retaining thoughts. I've found that if I'm not writing daily, many things I learn are forgotten. And it's cool when writing produces new new ideas.

I guess this is a little plug for writing, but mostly a thanks for those notebooks at Grandmas.

Wednesday, March 21, 2007

new trailer: pirates of the caribbean 3



umm, yeah, I want to see this one. Looks better than the second. Hope it's written as good as the first! Notice shots in the trailer of the Utah salt flats

http://www.moviecitynews.com/views/2007/070318_POC3.html

Wednesday, March 14, 2007

Wife-o-Meter


Shigeru Miyamoto, the video game design living legend who made Donkey Kong, Mario Bros. and Zelda, gave a keynote last week at the Games Developer Conference. He used the symbol of a "wife-o-meter" to describe how successful his games are at winning approval from his wife. DK and Mario Bros. were low. But the Nintendo Wii console ranks very high on the wife-o-meter, he says, for social and family participation reasons.

I never really knew this before, and maybe it's because of Miyamoto, but Nintendo operates on a mission to make games that (cliche as it sounds) the whole family will enjoy. In a way this means their games have to be really good to keep different age groups interested.

We should all get a Wii to make our women happy!

Monday, March 5, 2007

Musing Ian's Day

Happy Birthday Ian! In my 28 years, I've had the joy of attending many of Ian's birthday parties, and being influenced by his adventurous character and true sensibilities. This break dancer nicknamed Kool Rock Ski conversed many a night with me about literature, honeys, religion, and cinema while we roomed together at BYU.

In trying to remember Ian's birthday parties when we were tikes, I vaguely remember being really happy if he got a new nintendo game like Kid Icarus, or Denver Broncos stuff. I'm glad we've been friends since our youth, and not just because I got to play different video games, and play with his dad's star trek figures (just a little Uncle Scott...we'd just move the arms).

Hope you have a great day with your women, Kool Rock. Happy birthday to your blog, too:)